Tag Archives: writing

Feminism and Women in Games

I am a gamer-girl. I fly under the radar, and I never have Xbox chat open. Honestly, I never interact with random people in game and I completely ignore trade chat. So, I’ve never experienced the bullying and misogyny that many other gamer-girls have.

But I have noticed, the lack of (well written) women characters in games. Sometimes it’s directly sexist, other times it’s just like, the women disappeared except for the occasional bar-maid or rescue quest. Never really main characters unless you *decide* to play as FemShep or FemHawke.

Bioshock Infinite, I felt, was groundbreaking because their female character was remarkably well written, strong, capable, and <spoiler> saves your ass more times than you can count </spoiler>.

A lot of people, when talking about female characters focus on what they look like. Which, I understand, I guess, but I also find it…I don’t know. I feel like if your complaint about female characters is centered around how they look, then you’re putting women into games as sex appeal just as much as the other people (without taking into account whether or not the design fits the entire world/style of the game and isn’t a special thing). Honestly, it’s an animation, I don’t particularly take issue with how things were rendered so long as the design fits the style of the game and story.

What I do wish, is that the writing of Elizabeth and her character-type weren’t groundbreaking. I wish it were standard. I wish women were written better, and even, actually written as characters as opposed to furniture or quest objectives. Maybe eventually we could get to the point of having a female character showcased as the default – but that isn’t going to happen until other things happen first.

As a consumer looking in to the world of games, I think that it’s a little similar to the world of female directors – there are some who work in “the industry”, but not many. Before anything changes I think we need to encourage people to write better characters, better stories, and encourage women to enter the game writing/design/programming world. That’s going to take time – especially, because apparently this is so new to people? It’s maybe not so much that it’s intentionally sexist (although, a lot of people are) but, like the absence of women in games, they just aren’t there (or if they are, they’re somewhere hidden in a male-dominated world, and we need to support them, and/or become involved ourselves).

Women should be in games and in the game creating industry not because they are women (because if we’re starting there, then I think we’ve already “lost”) but because women are people, human (just like men, WHAT?! o.O) and have just as much talent, insight, and story to offer as anyone else does. I think when we stop separating our lives – in and out of game – by gender, we’ll be a lot better off.

But that isn’t going to just happen.

If we want to see this happen, then we need to be writing the stories, making the art, making the games and becoming involved in the process. Gearbox (Borderlands) and Irrational Games (Bioshock Infinite) are two companies that I know of who take care in their story writing, and in their writing/creation of female characters – there are others, but those are just the two that come to mind right now (and then there’s indie games and I could go on – there are options!). Penny-Arcade forums are a great resource for getting started and the best thing to do? just make stuff. make lots of stuff. make the stuff you want to see, make stuff with other people, and put your stuff out there.

So that’s my advice – brought to you by the E3 controversies.

[evolve]

I lived in a rigid world with rigid language. Words like evolve and evolution were almost taboo and never spoken except in reference to something bad (or the theory, which was also bad). The act of evolving was treated with disdain when it was obvious. The word fascinates, resonates with me – it always has. Evolve – the gradual growth and change. The word itself rocks rigidity, rocks the mindset and the world; it’s no wonder it was practically shunned – that I was scared to breathe it until after adulthood without feeling the need to caveat.

Still, as I mused at 3:30 this morning, if there was one word that described all of me – my values, my personality, my goals – it would be evolve. I don’t want to stop growing in my 20′s; to remain stagnant for the rest of my existence. What is existence if there’s no evolution? If we’re not changing and growing and learning? If we resign ourselves to staying the same, shunning any personal change, how does that make us better? wiser? experienced?

To me, the integral part of my existence is the ability to evolve and continue evolving. To learn, to change, to strive. I survived by suppression, by trying not to change – I didn’t start living, no, thriving, until I allowed myself to grow, to gradually change, and embrace that this is what my humanity means to me.evolve